Familiar Soul

4 Weeks Development w/UNREAL 4 | Team of 11

Game Genre

  • 3rd person 3D Puzzle Adventure

  • Single-Player/Spectator Participation

  • Twitch chat feedback

Core mechanic

  • The player controls the witch

  • Twitch audience will see the map as the familiar spirits

  • twitch audience can see puzzle solutions, the player can’t

  • audience use twitch chat to inform player information

My responsibility

  • Day to day stand up & wrap up

  • Pitch and presentation

  • Hosting discord communication

  • Create one page

  • Translating English & Chinese during meetings

  • Manage with Jira

 
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Dismember · 16 Weeks · Team of 10

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Shadow Edge · 2 Weeks · Team of 6